Tribal hostilities and changing tribe

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Puckohue
GM
Posts: 2738
Joined: Thu Feb 09, 2023 7:17 pm

Tribal hostilities and changing tribe

Post by Puckohue »

In 1633-1 several new tribal hostilities will be added to align the game with the Gloranthan lore.

When I looked at the effect of the new hostilities, I realized our two merchants will be hostile to Colymar, the most common tribe. It would be a disaster for their businesses. So we need a way to change tribe.

Suggestions:

A character marrying someone from another clan may change tribal allegiance to that of the partner.

and

A character that has visited a tribe at least three times may apply to join that tribe, unless their new tribe is hostile to their present. They will be accepted on 6+ on a 1D6. They get a positive modifier of CHA/6 rounded down, +1 for each gift of CHAx3, and -1 for each current NiS.
Erik
Posts: 355
Joined: Thu Apr 20, 2023 6:06 pm

Re: Tribal hostilities and changing tribe

Post by Erik »

Erik regards both Erinestra and Grumbold as friends and would be reluctant to draw blade against them. However he has no intention of leaving the Colymar tribe, If his friends wish to change tribes that must be a choice for them to take.
Fionn
Posts: 193
Joined: Tue Apr 25, 2023 9:21 pm

Re: Tribal hostilities and changing tribe

Post by Fionn »

I (not my character, since this is in Game Rules)think the suggestions for changing tribe are sensible without losing the Gloranthan flavour. But perhaps characters who discover that they are suddenly at feud because Chaosium have changed the rules could be given a dispensation? I would suggest an immediate change to one of three tribes chosen randomly, or conversely the player selects three tribes and the GM (with or without dice) chooses which one the character is inducted into.
Fionn the dagger, soldier and scholar (Warlord and Loremaster).
Ivarenna
Posts: 283
Joined: Tue Apr 11, 2023 3:41 pm

Re: Tribal hostilities and changing tribe

Post by Ivarenna »

I for one welcome the new tribal hostilities.

Rather than changing tribes could we not have the possibility of declaring honour to be satisfied after duelling once with a tribal enemy?
Baroness Ivarenna Hainasdaughter of the Balmyr
Aide to Goldgotti the City Treasurer
Rune Lord of Orlanth
Hundred-thane, Third Battalion, Mularik's Company
Ivarenna
Posts: 283
Joined: Tue Apr 11, 2023 3:41 pm

Re: Tribal hostilities and changing tribe

Post by Ivarenna »

Also, if a character has left his tribe for no good reason (a good reason being marriage pretty much) then other members of that tribe might feel insulted and want to duel the leaver?
Baroness Ivarenna Hainasdaughter of the Balmyr
Aide to Goldgotti the City Treasurer
Rune Lord of Orlanth
Hundred-thane, Third Battalion, Mularik's Company
Puckohue
GM
Posts: 2738
Joined: Thu Feb 09, 2023 7:17 pm

Re: Tribal hostilities and changing tribe

Post by Puckohue »

I think it might be a good idea to let current merchants change tribe without hassle, as the rule change impacts them more than anyone else.
the possibility of declaring honour to be satisfied after duelling once with a tribal enemy?
In addition to "one more thing to keep track of" I'd really like to see more duels.
if a character has left his tribe for no good reason (a good reason being marriage pretty much) then other members of that tribe might feel insulted and want to duel the leaver?
Yes, but again, "one more thing to keep track of".
Rufus
Posts: 178
Joined: Mon Jun 26, 2023 12:33 pm

Re: Tribal hostilities and changing tribe

Post by Rufus »

Anything that increases the admin burden on Puckohue must significantly increase the gaming experience before being accepted.

Indeed, is there stuff we ought to delete/simplify to make it easier for him to run the game?
Baron Rufus Bronzer
Clansman of the proud Kheldon Tribe -This small but very wealthy urban clan is the "most noble" clan of Sartar - but the wealth seems to have passed me by.
Warlord Mularik's Company Orlanth Initiate
Chieftain's son.
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