Abilities
- Roll 3D6 for the following abilities:
- Strength represents the ability to inflict damage on an opponent.
- Expertise represents the skill and experience at fencing.
- Constitution represents the character’s general health.
Endurance is determined later: STRxCON.
Endurance Class is a public number derived from Endurance: 1=< 60, 2=61-90, 3=91-120, 4=121-159, 5=160-200, 6=201+
- Roll 1D6 for the following ability:
- Battle represents the ability to lead men in battle.
- Let the GM know if your significant parent is your father or your mother (or the GM will decide randomly).
- Roll 1D6 to determine your significant parent's class:
1D6 Class 1-2 Cottar 3-4 Carl 5-6 Thane - Roll 1D6 to determine your character's sibling rank:
1D6 Rank 1First Child* 2Second Child 3Third Child 4Fourth Child 5-6Bastard**
** Decrease Initial Funds and Allowance by 10% and subtract 1 from Initial Charisma.
- Roll 1D6. On a roll of 1, you are an orphan: you do not get an Allowance and receive the Inheritance/Sibling Rank instead as Initial Funds.
- Roll 1D6 to determine your Initial Funds, Allowance, and Inheritance based on your parent's standard of living:
[br][/br]
1D6 Standard of Living Initial Funds Allowance Inheritance Cottar 1-2 Destitute 10003 Poor 2551004 Poor 150207505 Free 2505015006 Rich 5001004000Carl 1-2 Poor 10003-4 Free 2505015005 Rich 50010040006 Very Rich 7501255000Thane 1-2 Poor 4001003 Free 2505015004 Rich 50010040005-6 Poor 7501255000 - If your parent's class is Thane, roll 1D6 to determine their Title:
1D6 Title Max. no. 1Thane -2Drighten -3Lord/Lady -4Clan Chieftain or Chieftess* 485Tribal King or Queen* 65Eorl 3