First off I completely missed that one could toady to an NPC ceremony giver so perhaps I count as a disinterested party (Well at least someone who is not paying attention. This does seem to be a slightly broken mechanic giving an excessive reward without commensurate risk and/or cost.Puckohue wrote: ↑Mon Oct 23, 2023 10:02 am There's a lot of good ideas and good points here.
What do we want? We want more player character interaction.
So either we make temple ceremonies less attractive or more interactive, or the private parties more attractive.
- Temple ceremonies offer no player interaction, and give high CP gain (for lower CHA characters).
- Private parties offer player interaction, and give CP gain, but (usually) less than temple ceremonies. They also involve the risk of duelling (which is a good thing as it's player character interaction, but can deter some characters).
At a glance, it seems the easiest solution would be to make the temple ceremonies involve player character interaction somehow:To make private parties more attractive:
- Limit toadying to PCs. Problems: too few (none atm) PCs able to lead ceremonies. Too few player characters per cult.
- Activate tribal hostilities at ceremonies. Meeting a tribal enemy at a ceremony would give both player characters cause for duel (so not spontaneous duels as this would be too weird, but giving cause). I like this idea a lot, as the ceremonies lack any interaction atm.
To make cult ceremonies less attractive:
- High CHA NPCs could be invited so there's someone high(er) CHA to toady to. This could be named NPCs or the NPC holder of a specific appointment/rank. I need to look at other En Garde! house rules where this is an option. High CHA NPCs wouldn't just come running if some low CHA character invited them to the Red Beaver. This is also an idea I like a lot, but I don't think it solves the "problem" in itself.
- Limit the number of ceremonies available each turn.
- Limit the CP gain from consecutive ceremonies.
If left as is the mechanic will continue to be broken, but if altered anyone who has been relying on it will be excessively punished. So that needs to be balanced. My thoughts for what they are worth:
1. I don’t think a broken mechanic should be left in the game. The reward for toadying, to my mind, should only be available for toadying to player characters;
2. A transition is needed as otherwise people can feel legitimately aggrieved: I would suggest a transition over a period of time that people find reasonable. Two seasons seems about right to me but I am not really caught up in this;
3. I don’t think trying to uprate parties is really a solution as that then unbalances parties and ceremony toadying compared with other activities, it’s ceremonies and toadying that is broken.
My tuppence worth only, feel free to ignore.