Dear all,

It’s with a sad heart I have to tell you that I will no longer be running this game. I’ve run it for more than 40 turns in almost three years, but I can no longer muster the energy to continue.

It’s been really fun. I’m very grateful I’ve had so many great players creating fantastic storylines and events. I really wish it wasn’t so hard to moderate, because I’d really like to see where it would take us.

I will probably return to Glorantha soon, but as a ttrpg campaign, and without the stuff I’ve added in Boldhome Heroes to make it work with the En Garde! rules.

Thank you very much for playing with me.

1632 - 2 (Early Sea) - Rules updates

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Puckohue
GM
Posts: 4169
Joined: Thu Feb 09, 2023 7:17 pm

1632 - 2 (Early Sea) - Rules updates

Post by Puckohue »

Drugs
  • Buying drugs is a pre-turn order which precedes all other orders.
  • Using a drug is a no-time action which can be made at any point during the turn.
Royal Displeasure
  • Added. It's an end game thing for characters with extremely high Charisma.
Shenanigans
  • Eurmali shenanigans added.
Upcoming rule changes
  • Bravery and poltroonery will be added to heroquests.
  • The various Lore skills, Harmony etc will follow the same rules as other skills. Successful skill use requires a skill result of 1 or 2.
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