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1632 - 8 (Late Earth) - Rules Updates

Posted: Sat May 10, 2025 11:41 am
by Puckohue
Parties, Hosts, and Guests
Inviting Other NPCs
A host may invite other NPCs as well. A maximum of 1d6-(# of PCs/4) NPCs will attend, if the GM finds it appropriate.

Lovers
Available lovers are listed in the appropriate table each turn. The “Last seen with” column reflects public appearances. If the field is empty, the lover can potentially still have a lover that they’ve only met in private. If the field contains a name, the possibility remains that the couple has broken up.

Costs and Benefits
“Lovers accompanying the character to an inn or private party count as IC. If a character brings their lover to an inn the additional cost is equal to their lover’s CHA.”
Added: “The same goes for bringing a lover to a cult ceremony.”
So from now lovers brought to ceremonies will cost the same as the player character’s donation.

Children
Slight change: “...the parents will both gain +1 CHA when the first child is born as they help to build and maintain the family legacy.”

Regiments
If a player character warlord has not given any orders regarding recruitment, the applicant rolls as if the warlord were an NPC.

Cults
Cult Promotion
If two characters apply for the same position at the same time, the character with the highest modified die roll gains the position (assuming the application is successful). If both modified die rolls are equal, the promotion goes to the highest POW character. If POW is equal, the promotion goes to the highest CHA character. If CHA is equal, the appointment will be decided by duel if it’s a warrior cult, by a Trade skill roll if trade cult, or by the cult skill roll. If still equal, the post will be given to an NPC.

Re: 1632 - 8 (Late Earth) - Rules Updates

Posted: Sun May 11, 2025 4:37 pm
by Puckohue
Duel Simulator
bh_admin/duels.php