Punishments

Erik
Posts: 262
Joined: Thu Apr 20, 2023 6:06 pm

Punishments

Post by Erik »

OOC: The table of punishments for being found guilty in a case brought by the Deputy of Public Harmony seems very basic (and is taken straight from the original Paris based rules). Perhaps there could be a wider range, including fines at all levels, having to do penance by going on a cult mission or Runequest, loss of titles or rank within cult or military, loss of CHA, a ban on promotion for a period (possibly combined with compulsory military service), imprisonment for a period etc., as well as the current penalties. No doubt players could make suggestions.
Erik
Posts: 262
Joined: Thu Apr 20, 2023 6:06 pm

Re: Musings from the Office of Public Harmony

Post by Erik »

Erik wrote: Thu Dec 07, 2023 12:54 pm OOC: The table of punishments for being found guilty in a case brought by the Deputy of Public Harmony seems very basic (and is taken straight from the original Paris based rules). Perhaps there could be a wider range, including fines at all levels, having to do penance by going on a cult mission or Runequest, loss of titles or rank within cult or military, loss of CHA, a ban on promotion for a period (possibly combined with compulsory military service), imprisonment for a period etc., as well as the current penalties. No doubt players could make suggestions.
A suggestion for a possible table of punishments. Please suggest improvements.

Punishment Tables
A. Banishment
1. Banished for D12 months
2. Banished for D6 months
3. Banished for D3 months
4. Sent to front for D12 months
5. Sent to front for D6 months
6. Sent to front for D3 months

Note: Whilst banished the character must go to tribal lands for duration of sentence. They can visit families (own or lovers) and may practice with tribal weapons or strength. They may choose at any time to volunteer for the front with their tribal levies or Sun Dome Templars.
If sent to front they may serve with tribal levies or Sun Dome Templars. If they command their own unit, they may volunteer that unit if granted permission by their immediate superior (npc will grant permission on 6+ on a D6). They may not return until the end of a period.

B. Missions/Heroquests
1. Sent on Cult mission
2. As 1
3. As 1 but mission will be a minimum of 4 turns.
4. Must go on Heroquest next Sacred Season
5. As 4
6. As 4 but Heroquest may not be an easy one.

Note: If character is follower of more than 1 cult they may choose which cult to perform mission for. If they are not currently members of a cult they will be appointed to rank of Initiate of Eurmal. (If their CHA is less than 3 it will be raised to 3 immediately. Eurmal likes his jokes.) If they have to heroquest, but are not a Runelord, a Runelord of Eurmal will lead a quest for them. They may choose to go on this or on one led by a pc.
C. Fined
1. Fined 50% of wealth
2. Fined 50% of wealth and all horses confiscated
3. Fined 50% of wealth and all property, including shops, confiscated
4. Fined 75% of wealth
5. Fined 75% of wealth and all horses confiscated
6. Fined 75% of wealth and all property, including shops, confiscated

D. Demoted
1. Reduced in military rank 1 level
2. Reduced in military rank 2 levels
3. Reduced in military rank 3 levels plus lose highest title
4. Reduced in cult rank 1 level
5. Reduced in cult rank 2 levels
6. Reduced in military and cult rank 2 levels plus lose all titles.

E.Serious punishment.
1. Made to do public penance
2. As 1 but with flogging
3. As 2 but with serious flogging
4. Amputation of limb
5. Amputation of limb with flogging
6. Death.

Note: On public penance the character must walk barefoot and clad in sackcloth through the streets of Boldhome. This is a public spectacle and other pcs may attend to jeer or commiserate as they wish. They will get the penitentsCHA/2 in cps for attending. Character will lose D6 levels of CHA for humiliation (except if a 6 isrolled they have captured the sympathy of the crowd and will gain 1 CHA level). If flogged the character must roll on wounds table. If seriously flogged they roll twice and take higher roll.
Amputated limbs will be randomly chosen.
Floggings. Amputations and executions are carried out by King’s Executioner.
To choose punishment roll 2D6
CHA4-
2. Make 2 rolls on this table (if a 2nd 2 is rolled then roll again)
3. Roll on table E
4. Roll on table B
5. Roll on table A
6. Roll on table A
7. Roll on table C
8. Roll on table C
9. Roll on table D
10. Roll on table D
11. Roll on table B
12. Roll on table B

CHA 5 to CHA 8
2. Make 2 rolls on this table (if a 2nd 2 is rolled then roll again)
3 Roll on table E
4. Roll on tale B
5 Roll on table D
6. Roll on table A
7. Roll on table C
8. Roll on table C
9. Roll on table D
10. Roll on table B
11 Roll on table D
12. Roll on table E

CHA 9 to CHA12
2. Make 2 rolls on this table (Up to a max of 3 rolls)
3. Roll on table E
4. Roll on table D
5. Roll on table C
6. Roll on table B
7. Roll on table C
8. Roll on table D
9, Roll on table A
10. Roll on table B
11. Roll on table E
12. Roll on table D

CHA 13 to CHA 15
2. Make 2 rolls on this table (up to a max of 3 rolls)
3. Roll on table E
4 Roll on table D
5. Roll on table C
6. Roll on table C
7. Roll on table B
8, Roll on table A
9. Roll on table B
10. Roll on table D
11. Roll on table E
12. Roll on table E
CHA 16+
2. Make 2 rolls on this table (up to a max of 4 rolls)
3. Roll on table E
4. Roll of table A
5. Roll on table C
6. Roll on table B
7. Roll on table D
8. Roll on table C
9. Roll on table D
10. Roll on table E
11. Roll on table D
12. Roll on table E
Puckohue
GM
Posts: 2056
Joined: Thu Feb 09, 2023 7:17 pm

Re: Punishments

Post by Puckohue »

Nice!

The one comment I have is that there is no correlation between the crime and the punishment, only between the CHA and the punishment.

For example, the rules on the Army Quartermaster General and City Treasurer now says they are "dismissed from office and executed on a roll of 7 on two dice" if discovered embezzling.

And the paragraph on the Deputy in the Ferrets rules says that embezzling 1000L or less does not result in an attempt to get the offender executed.

Also, the whole crime and punishment thing is spread out among too many different headings. It should probably be easier if it's under a single heading.
Erik
Posts: 262
Joined: Thu Apr 20, 2023 6:06 pm

Re: Punishments

Post by Erik »

Puckohue wrote: Tue Dec 12, 2023 11:05 am Nice!

The one comment I have is that there is no correlation between the crime and the punishment, only between the CHA and the punishment.

For example, the rules on the Army Quartermaster General and City Treasurer now says they are "dismissed from office and executed on a roll of 7 on two dice" if discovered embezzling.

And the paragraph on the Deputy in the Ferrets rules says that embezzling 1000L or less does not result in an attempt to get the offender executed.

Also, the whole crime and punishment thing is spread out among too many different headings. It should probably be easier if it's under a single heading.
It can certainly be improved, it was offered as a contrast to the fairly basic table of punishments the Deputy of Public harmony has to offer - which are also purely based on CHA
Puckohue
GM
Posts: 2056
Joined: Thu Feb 09, 2023 7:17 pm

Re: Punishments

Post by Puckohue »

Rufus wrote: Wed Jan 03, 2024 11:07 am Witnesses affect the chances that a conviction occurs. Do the rules for witnesses apply for those speaking on behalf of the accused as well as those speaking on behalf of the prosecution (i.e. can witnesses reduce the chance of successful prosecution)?
At the moment, witnesses can not speak on behalf of the accused.

The entire justice system will be revised.
Puckohue
GM
Posts: 2056
Joined: Thu Feb 09, 2023 7:17 pm

Re: Punishments

Post by Puckohue »

Here is the beginning of the Crimes and Punishment rules: https://docs.google.com/document/d/141w ... sp=sharing
Erik, wrote:Erik
do you have time to see if you can find a way to couple the crime and CHA levels with your tables? I like the tables, and the idea that if found guilty you roll on tables with increasingly severe punishments, depending on the crime level and your CHA.
Erik
Posts: 262
Joined: Thu Apr 20, 2023 6:06 pm

Re: Punishments

Post by Erik »

Puckohue wrote: Sun Jan 07, 2024 6:15 pm Here is the beginning of the Crimes and Punishment rules: https://docs.google.com/document/d/141w ... sp=sharing
Erik, wrote:Erik
do you have time to see if you can find a way to couple the crime and CHA levels with your tables? I like the tables, and the idea that if found guilty you roll on tables with increasingly severe punishments, depending on the crime level and your CHA.
Will have a go during the week.
Ivarenna
Posts: 193
Joined: Tue Apr 11, 2023 3:41 pm

Re: Punishments

Post by Ivarenna »

Just a thought. Should trial by combat be a thing?

The accused has a chance to "prove" his (or her) innocence by challenging and beating the King's Champion for example!
Baroness Ivarenna Hainasdaughter of the Balmyr
Initiate of Orlanth
Ten-thane in the Eleven Lights
Erik
Posts: 262
Joined: Thu Apr 20, 2023 6:06 pm

Re: Punishments

Post by Erik »

Question: Can we have a list of the crimes which need punishing? We have treason and embezzlement, what others are there?
Puckohue
GM
Posts: 2056
Joined: Thu Feb 09, 2023 7:17 pm

Re: Punishments

Post by Puckohue »

Erik wrote: Sun Jan 07, 2024 8:26 pm list of the crimes
Please see the document I linked to: https://docs.google.com/document/d/141w ... sp=sharing
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