Convictions, Costs, Cults, Court etc
Posted: Wed Jan 03, 2024 11:07 am
The deity Puckohue contentedly surveyed his realm. However, he spied one character, Rufus about to make supplications. Stack of scrolls were with him. How many supplications was he about to make?! Serious action would need to be taken! Divine thunderbolt/automatic death roll of a 12 was the minimum he should inflict.
Rules clarifications
1. Witnesses affect the chances that a conviction occurs. Do the rules for witnesses apply for those speaking on behalf of the accused as well as those speaking on behalf of the prosecution (i.e. can witnesses reduce the chance of successful prosecution)?
2. Does owning a property reduce other living expenses (don’t have to pay rent – but have upkeep costs instead)? Do Runelords and above (whose cult supplies accommodation) have to pay (some?) living expenses (food, clothing entertainment etc)?
3. Influence – if you have a favour valued at 3 and another valued at 2 and you wish to combine them, then do you get a favour worth 4 or does it remain at 3?
4. Are we playing with the following rule – taken from duel causes in the spontaneous duels section - “If a noble meets a non-noble who’s CHA is 4+ higher than theirs.” Fortunately Rufus is within 3 of Quatlu but it may not always have been the case.
5. After reading the background briefing, is Mularik’s company a cavalry as well as a magical regiment?
6. Do warchiefs and above benefit from regimental bonuses for battle outcomes? Related to the same question: if you are a warchief but lose regimental associations and you do not have command of a brigade; then does that mean you don’t go on campaign (except as a volunteer)?
Rules suggestions
Given the following rules:-
1. “Assistant Priests and above cannot belong to a regiment, unless in a Warrior Cult.”
It seems that those role playing a rise in a non warrior cult will struggle to advance socially as being in a regiment is a significant source of CPs and serving at the front can be a source of funding.
As a suggestion – an assistant priest or above in a trade cult (and therefore not in a regiment) could gain extra CPs for being wealthy or by trading. It is true that they are unlikely to face death rolls (unless duelling) but gives characters another way to progress. There could be similar rules for other types of cults (Chalona Arroy can serve as a regimental healer). Plus, of course, cult missions are a way to gain some benefits.
2. “Assistant Priests and above who are in a regiment use their Power instead of Battle to determine battle results.”
This rule may seem a bit harsh for those with a high battle rating but lower power. Should it be an option (whichever is higher or something else)?
3. Cult missions look pretty challenging (in other words downright dangerous) compared to fighting at the front. Would you consider allowing cult rank to affect outcomes. Also cults could affect outcomes – healer cult -1 on death rolls, trade cult +1 on loot etc.
4. Attending court seems a bit unattractive as it costs a week’s activity, 20 lunars and usually you get only one CP. Perhaps the following could be used? 2d6 to see who you can toady to. On 2-6 you cannot toady to anyone making this option to gain CPs to be unreliable.
Title..............Name....................Roll
King/Queen.....Argrath/Inkarne ........12
The Trickster... Elusu.....................11
The Lover ......Tarkala...................10
The Warlock....Mularik....................9
The Sage........Tosti Runefriend .........8
The Treasurer...Goldgotti..................7
5. In the original game, all characters were male, all potential lovers female and relationships were heterosexual. Not surprisingly, this has changed – which gives rise to the possibility of relationships between PCs. I think this would lead to madness! So suggest that we agree it is not possible.
Thanks Puckohue for running the game
Rules clarifications
1. Witnesses affect the chances that a conviction occurs. Do the rules for witnesses apply for those speaking on behalf of the accused as well as those speaking on behalf of the prosecution (i.e. can witnesses reduce the chance of successful prosecution)?
2. Does owning a property reduce other living expenses (don’t have to pay rent – but have upkeep costs instead)? Do Runelords and above (whose cult supplies accommodation) have to pay (some?) living expenses (food, clothing entertainment etc)?
3. Influence – if you have a favour valued at 3 and another valued at 2 and you wish to combine them, then do you get a favour worth 4 or does it remain at 3?
4. Are we playing with the following rule – taken from duel causes in the spontaneous duels section - “If a noble meets a non-noble who’s CHA is 4+ higher than theirs.” Fortunately Rufus is within 3 of Quatlu but it may not always have been the case.
5. After reading the background briefing, is Mularik’s company a cavalry as well as a magical regiment?
6. Do warchiefs and above benefit from regimental bonuses for battle outcomes? Related to the same question: if you are a warchief but lose regimental associations and you do not have command of a brigade; then does that mean you don’t go on campaign (except as a volunteer)?
Rules suggestions
Given the following rules:-
1. “Assistant Priests and above cannot belong to a regiment, unless in a Warrior Cult.”
It seems that those role playing a rise in a non warrior cult will struggle to advance socially as being in a regiment is a significant source of CPs and serving at the front can be a source of funding.
As a suggestion – an assistant priest or above in a trade cult (and therefore not in a regiment) could gain extra CPs for being wealthy or by trading. It is true that they are unlikely to face death rolls (unless duelling) but gives characters another way to progress. There could be similar rules for other types of cults (Chalona Arroy can serve as a regimental healer). Plus, of course, cult missions are a way to gain some benefits.
2. “Assistant Priests and above who are in a regiment use their Power instead of Battle to determine battle results.”
This rule may seem a bit harsh for those with a high battle rating but lower power. Should it be an option (whichever is higher or something else)?
3. Cult missions look pretty challenging (in other words downright dangerous) compared to fighting at the front. Would you consider allowing cult rank to affect outcomes. Also cults could affect outcomes – healer cult -1 on death rolls, trade cult +1 on loot etc.
4. Attending court seems a bit unattractive as it costs a week’s activity, 20 lunars and usually you get only one CP. Perhaps the following could be used? 2d6 to see who you can toady to. On 2-6 you cannot toady to anyone making this option to gain CPs to be unreliable.
Title..............Name....................Roll
King/Queen.....Argrath/Inkarne ........12
The Trickster... Elusu.....................11
The Lover ......Tarkala...................10
The Warlock....Mularik....................9
The Sage........Tosti Runefriend .........8
The Treasurer...Goldgotti..................7
5. In the original game, all characters were male, all potential lovers female and relationships were heterosexual. Not surprisingly, this has changed – which gives rise to the possibility of relationships between PCs. I think this would lead to madness! So suggest that we agree it is not possible.
Thanks Puckohue for running the game