1632 - 4 (Early Fire) - Rules Update

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Puckohue
GM
Posts: 2816
Joined: Thu Feb 09, 2023 7:17 pm

1632 - 4 (Early Fire) - Rules Update

Post by Puckohue »

Cults
If the promoted character already owns (or later buys) a house of appropriate size they lose the cult house.

Cult members that are not required to do cult duties can do the weekly actions in the list without having to participate in a ceremony in a prior week.

Recovery
As a weekly action, healing can be obtained from the Temple of Chalana Arroy. They offer healing at a cost of 1L/CHA per Endurance point. Constitution or Strength can be healed at a cost of 50L/CHA/point.

Tribes
A character marrying someone from another clan may change tribal allegiance to that of the partner.

A character that has visited a tribe at least three times may apply to join that tribe, unless their new tribe is hostile to their present. They will be accepted on 6+ on a 1D6. They get a positive modifier of CHA/6 rounded down, +1 for each gift of CHAx3, and -1 for each current NiS.
Puckohue
GM
Posts: 2816
Joined: Thu Feb 09, 2023 7:17 pm

Re: 1632 - 4 (Early Fire) - Rules Update

Post by Puckohue »

Cult Missions
The missionary’s cult rank is used as a modifier for the death roll (only).
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